Sky
Give the most common answer. The crowd is your ally and the top of the popularity list is worth a perfect 100.
Sky strategy →Rules in one scroll
Wonderhop is a free daily game built on seven questions, answered four different ways. This guide walks through a full round, explains how the tiers and points work, and covers the timers, hints, zen mode and the quiet habits that lift a score.
Every day at 00:00 UTC, Wonderhop publishes two fresh boards of seven questions. The survey board feeds Sky and Abyss; the timeline board feeds Past and Future. You can play the four games in any order, and each one is scored out of 700. A full day tops out at 2,800 points.
Give the most common answer. The crowd is your ally and the top of the popularity list is worth a perfect 100.
Sky strategy →Give the rarest valid answer. You have 40 seconds and the obscure end of the list is the prize.
Abyss strategy →Name the oldest answer on the timeline board. Travel back through centuries as you score.
Timeline rules →The same timeline questions, the opposite goal: find the newest accepted answer.
Timeline rules →Every answer earns a rank on that question's board. Rank one is worth 100 points and the curve is steep, so reading the room is worth more than collecting safe answers. The points for ranks one to ten are 100, 90, 82, 76, 71, 67, 63, 59, 56 and 53; after that the curve bottoms out at 40.
| Tier | Points | What it means |
|---|---|---|
| Perfect | 100 | The number one answer for the mode's goal: most common, rarest, oldest or newest. |
| Excellent | 85–99 | A near-perfect read of the board. |
| Great | 70–84 | A strong answer most players would be happy with. |
| OK | 55–69 | Valid, but the game wanted a different corner of the list. |
| Weak | 1–54 | The wrong direction for this mode. In Abyss, that is expensive. |
A question timer is short on purpose: it rewards instinct over second-guessing. Abyss gets ten extra seconds because rare answers are harder to find.
After 15 seconds the prompt card offers a hint. It nudges the category and never names an accepted answer, so it breaks a stall without giving the game away.
Turn the countdown off in settings and play at your own pace. Tiers and points are unchanged, so a zen run is still a real run.
Wonderhop is built for keyboards and phones alike. Press 1–4 to pick a mode, Enter to submit or continue, Tab to move through the autocomplete suggestions, H for a hint, S to skip and Esc to close a panel. Focus rings are visible, the reveal is announced to screen readers, and no tier is ever shown with colour alone. If motion is a problem, reduce it in the OS or in Wonderhop's settings, and if the clock is the problem, zen mode removes it.
The calendar only changes at 00:00 UTC. A streak extends when you complete a game on consecutive days; replays and archive days never move your streak or your last-played day backwards. Missed a board? The free archive holds every day of the current season, so you can catch up on the fun — though a skipped day does reset your streak to one.
The prompt is neutral. In Sky you want the crowd's answer; in Abyss you want the answer the crowd forgot. Decide which before you type.
Your first instinct is usually the shared prototype, and prototypes are exactly what the top of a popularity list is made of.
Take the obvious answer and make it slightly more specific, stranger or older. Rare answers are usually specific ones, not silly ones.
Wonderhop's judge stores answers as short nouns. “A really big whale” is a sentence; “whale” is an answer the autocomplete can meet you halfway on.
A hint is free and it protects the timer. Guessing blindly because the clock is loud is how good runs turn into weak ones.
One stuck question should not cost you the other six. Skip, breathe, and bring a fresh read to the next prompt.
Yes. All four Wonderhop games, the daily boards, the hints and the archive are free. There is no account, no paywall and no advertising.
Most players finish a seven-question game in two to four minutes. Each question has a 30-second timer, or 40 seconds in the Abyss, and a hint becomes available after 15 seconds.
Wonderhop judges answers against the fixed list accepted for that question. If your answer is not on the list, try the autocomplete suggestions or a shorter, more concrete noun, then answer again before the timer runs out.
Yes. Zen mode switches the countdown off in the settings, so you can take as long as you like. Scores and tiers work exactly the same way.
Every day at 00:00 UTC. Everyone gets the same two seven-question boards on the same day: one for Sky and Abyss, one for Past and Future.
No. Wonderhop opens straight in the browser. Your progress, streak, statistics and settings are stored locally on your device, not on a server.
Seven questions, four goals, one free daily ritual.